Jumat, 30 November 2012

[T199.Ebook] Download What Is Property?, by Pierre-Joseph Proudhon

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What Is Property?, by Pierre-Joseph Proudhon

Proudhon's most famous declaration that "property is theft" comes from this, his most famous work, published in French in 1840; the English translation dates from 1890. According to Proudhon, only that which is being used is real property. Land must be lived on or farmed to be property, and goods must have been made by one's own labor to be owned. These new definitions challenge the very basis of capitalist systems, and Proudhon used them as the foundation for his writings in support of anarchy. Activists, historians, and philosophers will find themselves pondering his arguments long after they have finished reading. PIERRE-JOSEPH PROUDHON (1809-1865) was a French political philosopher who wrote extensively on anarchy and was the first person known to have referred to himself as an anarchist. His most famous writings include The General Idea of the Revolution in the 19th Century (1852) and System of Economic Contradictions; or The Philosophy of Poverty (1846).

  • Sales Rank: #2001648 in Books
  • Published on: 2007-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.02" h x .75" w x 5.98" l, 1.09 pounds
  • Binding: Paperback
  • 336 pages

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Kamis, 29 November 2012

[X362.Ebook] PDF Download Research Methods and Statistics: A Critical Thinking Approach, by Sherri L. Jackson

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Research Methods and Statistics: A Critical Thinking Approach, by Sherri L. Jackson

RESEARCH METHODS AND STATISTICS: A CRITICAL THINKING APPROACH, 5th Edition, successfully illustrates the integration between statistics and research methods by demonstrating the ways to use statistics in analyzing data collected during research. This combined book adopts an inviting narrative style that speaks directly to readers and draws them into the material, helping them overcome the initial apprehension they may feel at the prospect of learning both subject areas at once. Focusing on the logic of the process and the methodology aspect of research, Jackson incorporates a friendly critical-thinking approach and presents examples and exercises to which readers can relate.

  • Sales Rank: #60577 in Books
  • Published on: 2015-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.00" h x 7.50" w x 9.20" l, .0 pounds
  • Binding: Hardcover
  • 528 pages

Review
"The book is the best I have found for coverage of the important material in a style that combines research methods and statistics. I was very excited to see the book when it was first published. I met Dr. Jackson, who seemed very eager to provide the information we need to use in a class combining research and statistics."

"[This is] one of the most clear, concise, and well-written statistics books for undergraduates I've used."

About the Author
Sherri L. Jackson is professor of psychology at Jacksonville University (JU), where she has taught since 1988 and currently serves as Chair of the Division of Social Sciences. At JU, she has won Excellence in Scholarship (2003), University Service (2004), and Teaching (2009) awards; the university-wide Professor of the Year Award in 2004; the Woman of the Year Award in 2005; and the Institutional Excellence Award in 2007. She received her M.S. and Ph.D. in cognitive/experimental psychology from the University of Florida. Her research interests include human reasoning and the teaching of psychology, and she has published numerous articles in both areas. She is also the author of RESEARCH METHODS & STATISTICS: A CRITICAL THINKING APPROACH, 5th Edition (Wadsworth/Cengage, 2016), RESEARCH METHODS: A MODULAR APPROACH, 3rd Edition (Wadsworth/Cengage, 2015) and A CONCISE GUIDE TO STATISTICAL ANALYSES USING EXCEL, SPSS, AND THE TI-84 CALCULATOR (Cengage, 2013).

Most helpful customer reviews

4 of 4 people found the following review helpful.
Very well written. Instead of stuffing data down your ...
By Firpo Carr
Very well written. Instead of stuffing data down your throat in an effort to get you to comprehend statistical concepts, the author makes a smooth and effective presentation as she makes deep concepts digestible. She has done an exceptional job.

0 of 0 people found the following review helpful.
Excellent book, as far as textbooks go.
By Amazon Customer
It's a really informative book. It isn't boring either which is amazing since its a textbook. This book has really helped me understand a lot of different methods and terms that come from the Research Methods class. So I feel as if it's helped me gain a better understanding of the field thus far and I plan on keeping it even though I rented it. Mainly because its a really great resource and I also highlighted very well in it. I'm sure it'll be of great use in the future in my career

2 of 3 people found the following review helpful.
Five Stars
By Haywood Cutts
Better than expected and proved quite informative.

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Kamis, 22 November 2012

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Organizations : Structures, Processes, and Outcomes, by Richard H. Hall

Softcover, copyright 2002, 8th edition. 324 pgs.

  • Sales Rank: #12573340 in Books
  • Published on: 2002
  • Original language: English
  • Number of items: 1
  • Dimensions: .0" h x .0" w x .0" l, .83 pounds
  • Binding: Paperback

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Senin, 12 November 2012

[V363.Ebook] Ebook Download The Art of Ballpoint: Experimentation, Exploration, and Techniques in Ink, by Matt Rota

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The Art of Ballpoint offers a historical perspective of the pen as an art medium and how it has evolved and grown in popularity. The book features several leading contemporary ballpoint artists who are creating complex and provocative masterpieces. They discuss their methods, the messages in their work, and their personal connections to the pen.

These fascinating pieces range from psychologically charged portraits to mutant animals to spectacular wall-sized abstractions. The chapters cover classical drawings, modern abstractions, graphic illustration, contemporary realism, and sketchbook styles.

Interspersed throughout the book, ballpoint techniques are demonstrated through stepped-out exercises that explore line drawing and crosshatching, shading and tone, photo-realism, drawing texture and pattern, working in layers, mixing other media with ballpoint, and more. Glide through this inspiring book and enjoy the intricate and impressive works created from an everyday tool.

  • Sales Rank: #85836 in Books
  • Published on: 2015-12-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.25" h x .75" w x 8.75" l, .0 pounds
  • Binding: Paperback
  • 160 pages

Review

"Owing to the prevalence and simplicity of the ballpoint pen, this guide will have wide appeal across age groups and experience levels." - Library Journal

About the Author

Matt Rota is a New York artist who currently teaches at the School of Visual Arts graduate visual narrative program, and has taught in the illustration department at the Maryland Institute College of Art. His drawings and prints have been exhibited at the National Arts Club, the Society of Illustrators, and Last Rites Gallery in New York; the Copro Gallery in Lost Angeles; Galerie L'Oeil du Prince in Paris; and other international locations. He has received recognition and awards from American Illustration, Communication Arts, 3x3 magazine, Creative Quarterly, Spectrum, and Lurzers Intl Archive, where he was listed as one of the top 200 illustrators worldwide. Matt Rota is the author of Rockport's The Art of Ballpoint.

Most helpful customer reviews

8 of 9 people found the following review helpful.
Inspiring book on ballpoint art
By Parka
[[VIDEOID:f701fd4453951bd665b3d4da4ccc2b5b]]This book features stunning artworks by artists who push the boundaries when it comes to using ballpoint pens for drawing. I'm in awe at what some of them have created. It's like these artists have turned the ballpoint pen into some sort of fine art tool. The chapters cover classical drawing, modern abstraction, graphic illustration, contemporary realism and sketchbook styles.

There are some artworks that made me do a double take. Like is that created by coloured pencil or ballpoint pen? The techniques of the artists are fantastic. Portrait drawings or landscape sketches are drawn as if with pencils until you read the caption to see that everything's with ballpoint ink. I'm surprised that there are so many colours available for the pens.

Matt Rota's the author of this book and he's also a skilful artist himself. He has included the history of ballpoint pens, profiles and analysis of contributing artists and their work, and also wrote several tutorials in this book. The book's not just inspiring, it also teaches.

This is a fantastic book. It will show you the possibilities of the humble ballpoint pen.

Highly recommended.

The artists that are featured are
Jean-Pierre Arboleda
Carine Brancowitz
Jonathan Brechignac
Dina Brodsky
Hannah Chalew
Joo Chung
Dawn Clements
Joanne Greenbaum
Joo Lee Kang
Melissa Ling
Shane McAdams
Mu Pan
Guno Park
Joey Parlett
Chris Pugliese
Jim Rugg
Joan Salo
Chamo San
Nicolas V. Sanchez
Dominique Vangilbergen

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

5 of 5 people found the following review helpful.
Amazing artists and techniques !!!!!!
By Daniele
The Art of Ballpoint was a great reference book for some of the best artists working in this medium (some of the portraits in this book are mind-blowing). And for anyone who wants to try and do a little bit more with the pens lying around their house themselves, Matt Rota has designed a very clear instructional method with examples and exercises to walk you through the basics.
I typically work with digital drawing programs, but this reminded me of how beautiful ink on paper can be, and inspired me to do more sketching. I was really surprised by the possibilities, and the artists in this book are selected in a particular way to demonstrate the pen’s full range.
This is also a good introduction to Rota, an amazing artist himself, who keeps the book alive with a website, Facebook and Instagram, where he shares more artists and reference material. Definitely recommend this!

3 of 4 people found the following review helpful.
A Unique Book!
By I. pagan
This book is a rare resource focused exclusively on artworks made using ball point pen.
I've never seen anything covering this subject matter before. Ballpoint may seem like a niche medium
but it has an interesting history and many contemporary practitioners are highlighted here.
The author, Matt Rota, is a killer illustrator in his own right and The Art of Ballpoint includes
a half dozen pages of the incredible Mu Pan's artwork along with 20 other talented artists.
The accompanying text gives great insight into their practices as well.
Get this book!!!

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Minggu, 11 November 2012

[R206.Ebook] Ebook Free Learn & Master Fingerstyle Guitar DVD (Spotlight), by Steve Krenz

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Learn & Master Fingerstyle Guitar DVD (Spotlight), by Steve Krenz

With this 10-disc set (9 DVDs and 1 CD), guitar master Steve Krenz shows you how to play beautifully and cleanly using his tried and true fingerstyle method. Each session is accompanied by both a beginner and an advanced workshop session. Best of all, you'll learn more than just technique. Steve teaches you how to arrange songs on your own for fingerstyle guitar. Imagine playing your favorites for family and friends, even if you've never heard them played fingerstyle before. You'll cover basic through advanced techniques in classical, jazz, Merle Travis style and more.

  • Sales Rank: #445948 in Books
  • Brand: Hal Leonard
  • Published on: 2013-02-01
  • Released on: 2013-02-11
  • Rating: NR (Not Rated)
  • Aspect ratio: 1.33:1
  • Formats: Multiple Formats, Box set, Color, NTSC
  • Original language: English
  • Number of items: 10
  • Dimensions: 9.75" h x 1.21" w x 5.50" l, .0 pounds
  • Running time: 720 minutes
  • Binding: DVD
  • 130 pages
Features
  • Learn & Master Fingerstyle GuitarSeries: DVDPublisher: Legacy LearningFormat: CD & DVD PackageAuthor: Steve Krenz

Most helpful customer reviews

29 of 33 people found the following review helpful.
Another great at-home guitar course with Steve Krenz
By SeekingTraveler
This is a review of "Learn & Master Fingerstyle Guitar" with Steve Krenz.

This DVD-based training program is produced by the same folks (Legacy Learning) who publish the popular "Learn & Master Guitar" course. Both courses feature Steve Krenz. He is a very effective guitar teacher; he obviously has many years of experience teaching students of all ages, interests, and abilities. See the Legacy Learn & Master Guitar website for more details about their various courses.

With guitar lessons from a guitar teacher costing between 40 and 120 dollars per hour, this course is quite a bargain. Many years ago, I once spent a year with a guitar teacher going through Mel Bay Guitar Melody Chord Playing System. That year of instruction cost 1,500 dollars (not adjusting for inflation). While I felt the cost was worth it, I am very happy that much cheaper DVD courses are now available as an alternative.

"Fingerstyle" is a technique of playing the guitar by plucking the strings directly with the fingertips, fingernails, or picks attached to the fingers, as opposed to "flatpicking" which involves plucking the guitar strings with a single pick. When playing "fingerstyle," the thumb typically maintains a rhythm (usually playing alternating bass notes on the lower three strings) while the remaining fingers pick out the remaining chord notes (or a melody) on the higher strings.

"Learn & Master Fingerstyle Guitar" with Steve Krenz would probably be best for someone who is new to "fingerstyle" guitar. Even if you are not a beginner, you might benefit from this course; completing the lessons (including the "advanced workshops") could potentially fill in gaps in your prior education and experience. Also, if you are a guitar teacher, going through this course might give you ideas that could improve your instruction of this material. Actually, I am a little disappointed that they did not add three more lessons (DVDs) to this course to raise the level of instruction (and playing) just a little.

This is a thoroughly professional product: the training is well designed, the video and audio are outstanding. You don't need to know how to read sheet music to use this course.

This course is not for the absolute beginning guitarist; I suggest that you first finish any one of the following before starting this course:
(1) Six to twelve months of lessons with a guitar teacher
(2) At least lessons 1 through 10 of Gibson's Learn & Master Guitar
(3) Fender Presents Getting Started on Electric Guitar - DVD or Fender Presents Getting Started on Acoustic Guitar - DVD
(4) The Rock House Method: Learn Rock Guitar - Beginner Program

This course will work best if you can already play open chords and barre chords, with no hesitation between chord changes. Having said that, lots of folks have learned chords and fingerstyle simultaneously: it's challenging, maybe even aggravating, but it can be done.

The "Fingerstyle Guitar" course includes the following:
- 9 instructional DVDs
- 1 CD with a PDF file of the course booklet and MP3 files of the "jam-along" tracks
- Fingerstyle arrangements of over 20 songs
- Beginner and advanced workshops for each session
- "Lessons with the Masters" featuring Phil Keaggy, Thom Bresh, and Pierre Bensusan

The course does not come with a pre-printed course booklet. Instead, the 137 page course book is included as a PDF file on the included CD. You can either print out the whole booklet at once, or you can just print out the page(s) you are working on. The course also comes with "jam-along" tracks as MP3 files on the included CD. "Jam-along" tracks allow you to play the guitar parts over pre-recorded bass and drum tracks. I play such tracks through my guitar amp via an iPod. (I used an acoustic-electric guitar while going through this course.)

Here is an overview of the content:

Lesson 1: Fingerstyle technique; fingerstyle technique exercises; nails; fingerstyle guitar tips; fingerstyle resources - guitars.
Lesson 2: Adding notes; alternating bass notes; syncopation; metronomes.
Lesson 3: Intervals (3rds, 6ths, 10ths); working with intervals; strings.
Lesson 4: Arranging for fingerstyle; finding melody notes; "Danny Boy"; finding your own melody; footstools.
Lesson 5: Classical technique; Giuliani studies; hybrid classical picking; study in A minor; "Jesu, Joy of Man's Desiring"; nylon strings.
Lesson 6: Slides; hammer-ons; pull-offs; creating open position runs; hammer on tricks; harmonics.
Lesson 7: Jazz chord families; adding color tones; adding a bass line; repeating diminished chords; fingerstyle resources - The Real Book.
Lesson 8: Pop fingerstyle; Merle Travis technique; advanced fingerstyle technique; pull-offs to open strings; capos.
Lesson 9: Lessons with the Masters - Phil Keaggy, Thom Bresh, Pierre Bensusan.

Lessons 1 through 8 are all followed by a "Beginning Workshop" and an "Advanced Workshop," which also include many song arrangements. The lessons are roughly 40 to 45 minutes in duration. Each workshop is roughly 30 minutes long. As with all DVD courses like this, it is great to be able to replay portions of the lessons and workshops as many times as necessary to master the material.

In summary, this is another excellent at-home guitar training program from Steve Krenz. It is ideal for the beginning guitarist who has at least learned basic chords. Intermediate and advanced players may also benefit from the course; but there may be some who feel that the course is too basic for them (i.e., they might end up disappointed that they spent their money on the course). I am glad I went through this course: it helped me to correct some bad habits, it taught me new theory and techniques, and it is helping me to regain some long-neglected skills. The "workshop" exercises from this course will now become part of my daily guitar workout.

Please note, there are some pretty great fingerstyle videos on a popular video website.

For intermediate players who want to learn from a master, check out DVD-Jorma Kaukonen's Fingerpicking Guitar Method. For you young folks out there (who don't know what you missed), Jorma Kaukonen was the lead guitarist for the Jefferson Airplane and Hot Tuna. While he is known to many as a rock guitarist, Jorma loves fingerpicking, and he is a great instructor.

6 of 6 people found the following review helpful.
Excellent Fingerstyle course.
By C. H.
Exellent addition to the basic Learn and Master course by Steve Krenz. He expands on the fingerstyle technique presented in the basic course. If you have already reached Lesson 10 (fingerstyle), you can start this course simultaneously to learn even more. Steve is an excellent teacher. His lessons also include finger strengthening exercises. He also plays other guitars (besides Gibson) in each lesson, picked to enhance the sound/style he is teaching. Very pleased with this purchase.

7 of 8 people found the following review helpful.
A comprehensive guide to a multitude of fingerpicking guitar styles.
By Ad Hom
This series really got me raring to go on playing fingerstyle guitar. There is so many different techniques available to use, and Steve Krenz is probably the best modern instructor of guitar out there. He has no pretense, and is super friendly in the videos so it makes for an enjoyable watch, like having a supportive, knowledgable teacher. I don't think I'd recommend it for brand new guitarists, but if your guitar chops are limited, you can still do very well with this series. It was through this series that I developed a deep love for classical style after that section in the videos, and here after a year or so I'm playing Bach and Beethoven when I used to play Dylan and Hendrix

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[M313.Ebook] PDF Download Agile Java™: Crafting Code with Test-Driven Development, by Jeff Langr

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Agile Java™: Crafting Code with Test-Driven Development, by Jeff Langr

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Agile Java™: Crafting Code with Test-Driven Development, by Jeff Langr

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Agile Java™: Crafting Code with Test-Driven Development, by Jeff Langr

Shows how Java and TDD integrate throughout the entire development lifecycle, helping you leverage efficient development techniques. This work also shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems.

  • Sales Rank: #584981 in Books
  • Published on: 2005-02-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.50" w x 7.00" l, 2.75 pounds
  • Binding: Paperback
  • 792 pages

From the Back Cover

Master Java 5.0 and TDD Together: Build More Robust, Professional Software

Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset.

Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques.

  • Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective

  • Brings together practical best practices for Java, TDD, and OO design

  • Walks through setting up Java 5.0 and writing your first program

  • Covers all the basics, including strings, packages, and more

  • Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance

  • Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing

  • Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations

  • Shows how TDD impacts system design, and vice versa

  • Complements any agile or traditional methodology, including Extreme Programming (XP)


© Copyright Pearson Education. All rights reserved.

About the Author

Jeff Langr has more than twenty years of development experience. He currently consults on software development, design, and agile processes through his company, Langr Software Solutions (www.LangrSoft.com). Langr worked for Uncle Bob Martin for two years at Object Mentor. He is the author of Essential Java Style (Prentice Hall PTR, 1999), and has published widely on Java and TDD in Software Development, C/C++ Users Journal, and diverse online magazine sites and portals.

www.langrsoft.com


© Copyright Pearson Education. All rights reserved.

Excerpt. © Reprinted by permission. All rights reserved.
Introduction Introduction

I am a software craftsman. 1 I have spent much of my software development career trying to quickly build solutions to problems. At the same time I have tried to ensure that my solutions demonstrate carefully crafted code. I strive for perfection in code, yet I know that it is unattainable, particularly with the constant pressure from business to get product out the door. I take modest pride in the code I build daily, yet when I look at the code I wrote the day before, I wonder, "What the heck was I thinking?" This is what keeps the craft challenging to me—the constant desire to figure out how to do things a little better the next time, and with a little less pain than this time.

Agile Java represents a successful approach to learning and mastering Java development. It is based on the way I have learned to best teach programming and to learn new programming languages myself: Using test-driven development (TDD), a technique that introduces a large amount of low-level feedback. This feedback allows you to more quickly see the results of your actions. Using TDD, you will learn how to craft Java code to produce solid object-oriented designs and highly maintainable high-quality systems.

I have used TDD in production systems for over four years and am still amazed at what it does for me. It has improved the quality of my code, it has taught me new things each week, it has made me more productive. I have also created and taught language courses using TDD, both at my own company and at Object Mentor (which continues to teach their language courses with this approach).

Prior to learning TDD, I spent more than fifteen years learning, developing in, and teaching languages the "classic" way—without using tests to drive the development. The student builds and executes example code. The student obtains feedback on what the code is teaching by viewing the output from code execution. While this is a perfectly valid approach, my anecdotal experience is that using it results in less-than-ideal retention of language details.

In contrast, the high volume of rapid feedback in TDD constantly reinforces correct coding and quickly points out incorrect coding. The classic code-run-and-observe approach provides feedback, but at a much slower rate. Unfortunately, it is currently the predominant method of teaching programming.

Others have attempted more innovative approaches to teaching. In the 1990s, Adele Goldberg created a product known as LearningWorks designed for teaching younger students. It allowed a user to directly manipulate visual objects by dynamically executing bits of code. The user saw immediate results from their actions. A recent Java training tool uses a similar approach. It allows the student to execute bits of code to produce visual effects on "live" objects.

The problem with approaches like these is that they are bound to the learning environment. Once you complete the training, you must still learn how to construct your own system from the ground up, without the use of these constrained tools. By using TDD as the driver for learning, you are taught an unbounded technique that you can continue to use in your professional software development career.

Agile Java takes the most object-oriented approach feasible. Part of the difficulty in learning Java is the "bootstrapping" involved. What is the minimum you must learn in order to be able to write classes of some substance?

Most books start by teaching you the prototypical first Java program—the "hello world" application. But it is quite a mouthful: class Hello { public static void main(String args) { System.out.println("hello world"); } }. This brief program contains at least a dozen concepts that you must ultimately learn. Worse, out of those dozen concepts, at least three are nonobject-oriented concepts that you are better off learning much later.

In this book, you will learn the right way to code from the start and come back to fully understand "hello world" later in the book. 2 Using TDD, you will be able to write good object-oriented code immediately. You'll still have a big initial hurdle to get over, but this approach keeps you from having to first understand not-very-object-oriented concepts such as static methods and arrays. You will learn all core Java concepts in due time, but your initial emphasis is on objects.

Agile Java presents a cleaner break from the old way of doing things. It allows you to pretend for a while that there was never a language called C, the syntactical basis for Java that has been around for 30 years. While C is a great language, its imprint on Java left a quite a few constructs that can distract you from building good object-oriented systems. Using Agile Java, you can learn the right way of doing things before having to understand these legacies of the Java language.

Who Is This Book For?

I designed Agile Java for new programmers who want to learn Java as their first language. The book can also be effective for programmers familiar with TDD but new to Java, or vice versa. Experienced Java developers may find that going through Agile Java presents them with a new, and I hope better, way of approaching things.

This edition of Agile Java covers Java 2 Standard Edition (J2SE) version 5.0.

Sun has made available dozens of class libraries, or APIs (application programming interfaces), that enhance the core Java language. Some examples: JMS (Java Messaging Service) provides a definition for standard messaging-based solutions. EJBs (Enterprise Java Beans) provide a means of building component-based software for large enterprise solutions. JDBC (Java DataBase Connectivity) supplies a standard interface for interacting with relational databases. About a dozen of the advanced APIs are collectively known as J2EE (Java 2 Enterprise Edition). Many of the APIs require entire books for comprehensive coverage. There are dozens of books on J2EE.

This book covers only a few of the additional APIs at an introductory level. Technologies that are used pervasively in the majority of enterprise applications, such as logging, JDBC, and Swing, are presented in Agile Java. Some of the information (for example, logging) will teach you all you need to know for most applications. Other lessons (for example, Swing and JDBC) will teach you a basic understanding of the technology. These lessons will provide you with enough to get started and will tell you where to go for more information.

If you are developing mobile applications, you will be using J2ME (Java 2 Micro Edition). J2ME is a version of Java geared toward environments with limited resources, such as cell phones. J2ME has some significant limitations compared to J2SE. This book does not discuss anything specific with respect to J2ME. However, most of the core techniques and concepts of Java development are applicable to the J2ME environment.

In order to use any of these add-on Java technologies, you must first understand the core language and libraries provided in J2SE. Agile Java will help you build that knowledge.

What This Book Is Not

Agile Java is not an exhaustive treatise on every aspect of the Java language. It instead provides an agile approach to learning the language. Rather than giving you all the fish, I teach you how to fish and sometimes where to find the fish. Agile Java will teach you the majority of the core language concepts. Indeed, upon completing the core fifteen lessons, you will be able to produce quality production Java code. However, there are bound to be a few esoteric language features and nuances that I do not cover in the book.

One way to become familiar with the dusty corners of the language is to peruse the Java Language Specification (JLS). The second edition of the language specification is available at http://java.sun.com/docs/books/jls. This edition covers versions of Java up to but not including J2SE 5.0. A third edition of the JLS is in the works at the time I write this. You can find a maintenance review version at http://java.sun.com/docs/books/jls/java_language-3_0-mr-spec.zip .

For additional understanding of what is in the Java API library, the Java API documentation and actual source code is the best place to go.

Agile Java is not a certification study guide. It will not prepare you for a certification exam. A good book on certification will teach you how to take a test. It will also teach you how to decipher (deliberately) poorly written code that shouldn't have been written that way in the first place. Agile Java will teach you instead how to write professional Java code.

Agile Java doesn't attempt to coddle you. Learning to program is a significant challenge. Programming involves thinking and solving problems—it is not an easy undertaking for idiots or dummies. I've tried to avoid insulting your intelligence in this book. That being said, I have tried to make Agile Java an enjoyable, easy read. It's a conversation between you and me, much like the conversations you will continue to have in your professional development career. It's also a conversation between you and your computer.

TDD Disclaimer

Some developers experienced in TDD will note stylistic differences between their approach and my approach(es) in Agile Java. There are many ways to do TDD. None of these techniques are perfect or ordained as the absolute right way to do things. Do whatever works best for you. Do what makes the most sense, as long as it doesn't violate the basic tenets set forth in Agile Java.

Readers will also find areas in which the code could be improved. 3 Even as a beginning developer, you no doubt will encounter code in Agile Java that you don't like. Let me know. Send in your suggestions, and I may incorporate them in the next edition. And fix your own implementations. You can improve almost any code or technique. Do!

After the first lesson in Agile Java, the tests appear wholesale, as if they were coded in one fell swoop. This is not the case: Each test was built assertion by assertion, in much smaller increments than the book can afford to present. Keep this in mind when writing your own code—one of the most important aspects of TDD is taking small, small steps with constant feedback. And when I say small, I mean small! If you think you're taking small steps, try taking even smaller steps.

How to Use This Book

The core of Agile Java is fifteen lessons of about 30 pages each. You will start with baby steps in Java, TDD, and OO. You will finish with a strong foundation for professional Java development.

The core lessons are sequential. You should start at Lesson 1 and complete each lesson before proceeding to the next. Once you have completed the core lessons, you should have a solid understanding of how to build robust Java code.

If you haven't completed the fifteen core lessons, you should not assume you know how to write good Java code! (Even if you have completed the lessons, you're not an expert . . . yet.) Each lesson builds upon the previous lessons. If you stop short of completing the lessons, your lack of full understanding may lead you to construct poor code.

Each lesson starts with a brief overview of the topics to be discussed. The remainder of the lesson is a narrative. I describe each language feature in the text, specified by test code. I demonstrate each feature in a corresponding code implementation. I have interspersed discussions of TDD technique, OO principles, and good development practices in these lessons.

I've supplied three additional lessons to cover a few more Java topics. Two of the lessons present an introduction to Java's tool for user interface development, Swing. These two lessons will provide you with enough information to begin building robust user interface applications in Java. But the bigger intent is to give you some ideas for how to build them using TDD. The third additional lesson presents an overview for a number of Java topics, things that most Java developers will want to know.

For the most effective learning experience, you should follow along with the lessons by entering and executing each bit of test and implementation code as I present it. While the code is available for downloading (see the next paragraph), I highly recommend that you type each bit of code yourself. Part of doing TDD correctly is getting a good understanding of the rhythm involved in going back and forth between the tests and the code. If you just download the code and execute it, you're not going to learn nearly as much. The tactile response of the keyboard seems to impart a lot of learning.

However, who am I to make you work in a certain way? You may choose to download the code from http://www.LangrSoft.com/agileJava/code. I've organized this code by lesson. I have made available the code that is the result of working each lesson—in the state it exists by the end of the lesson. This will make it easier for you to pick up at any point, particularly since many of the examples carry through to subsequent lessons.

Exercises

Each of the fifteen core lessons in Agile Java has you build bits and pieces of a student information system for a university. I chose this single common theme to help demonstrate how you can incrementally build upon and extend existing code. Each lesson also finishes with a series of exercises. Instead of the student information system, the bulk of the exercises, provided by Jeff Bay, have you build bits and pieces of a chess application.

Some of the exercises are involved and quite challenging. But I highly recommend that you do every one. The exercises are where the real learning starts—you're figuring out how to solve problems using Java, without my help. Doing all of the exercises will give you a second opportunity to let each lesson sink in.

Conventions Used in This Book

Code flows with the text, in order to make it part of the conversation. If I refer to code "below," it's the next piece of code as you continue to read; code "above" appears in recent prior text.

Code (below) appears in a non-proportional font:

this.isCode();

Smaller portions of a large block of code may appear in bold. The bold indicates either new code that relates to the current example or code that has particular relevance:

class B { public void thisIsANewMethod() { }}

Code appearing directly in text, such as this.someCode(), also appears in a non-proportional font. However, the names of classes, such as CourseSession, appear in the same font as the rest of the text.

I often use ellipses in the code samples. The ellipses indicate code that already exists in a class but is not relevant to the current discussion or example:

class C { private String interestingVariable; ... private void someInterestingMethod() { } ...

The dialog in Agile Java alternates between expressing ideas in English and expressing them in code. For example, I may refer to the need to cancel a payroll check or I might choose to say that you should send the cancel message to the PayrollCheck object. The idea is to help you start making the necessary connections between understanding requirements and expressing them in code.

Class names are by convention singular nouns, such as Customer. "You use the Customer class to create multiple Customer objects." In the name of readability, I will sometimes refer to these Customer objects using the plural of the class name: "The collection contains all of the Customers loaded from the file system."

New terms initially appear in italics. Most of these terms appear in the Glossary (Appendix A).

Throughout Agile Java, you will take specifications and translate them into Java code. In the tradition of agile processes, I present these specifications using informal English. They are requirements, also known as stories. A story is a promise for more conversation. Often you will need to continue a dialog with the presenter of the story (sometimes known as the customer) in order to obtain further details on a story. In the case of Agile Java, if a story isn't making sense, try reading a bit further. Read the corresponding tests to see how they interpret the story.

I have highlighted stories throughout Agile Java with a "storytelling" icon. The icon emphasizes the oral informality of stories.

Your best path to learning the craft of programming is to work with an experienced practitioner. You will discover that there are many "secrets" to programming. Some secrets are basic concepts that you must know in order to master the craft. Other secrets represent pitfalls—things to watch out for. You must bridge these challenges, and remember what you learned, to be a successful Java programmer.

I've marked such critical points with a bridge icon (the bridge is crossing over the pitfalls). Many of these critical points will apply to development in any language, not just Java.

FOOTNOTES

  • See McBreen2000.

  • Don't fret, though: You'll actually start with the "hello world" application in order to ensure you can compile and execute Java code. But you won't have to understand it all until later.

  • A constant developer pair would have helped.


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